Pembangunan Perisian Multimedia Permainan Smart Al-Fatihah

The Development ff Smart Al-Fatihah Game Multimedia Software

Authors

  • Muhammad Nazir Mohammed Khalid Lecturer
  • Hafiza Ab Hamid Lecturer
  • Mohd Firdaus Khalid Lecturer
  • Mohammad Ashri Abu Hassan Lecturer
  • Muhammad Daoh Senior Lecturer

DOI:

https://doi.org/10.33102/jfatwa.vol13no1.197

Keywords:

Komputer tablet, perisian, multimedia, smart al-Fatihah

Abstract

The use of tablet computers as a stimulant tool for teaching and learning (T & L) in class is a recent innovation in primary education. The use of computers in the T & L process is also strongly recommended by the Government of Malaysia as the education system now requires a computer literate generation. In this study the multimedia language game software for vocabulary mastery and translation surah al-Fatihah has been developed. The content of this software is based on the syllabus description of Islamic Education subjects by Ministry of Education Malaysia (KPM). This software development process uses the ADDIE model. The development phase requires some software to develop Smart al-Fatihah (SaF) multimedia software. Among them are Xcode software which has been used as programming software in developing multimedia software. In addition, Adobe Photoshop CS3 software is used to design and generate interfaces and graphics involved. While in modifying and producing audio, the Audacity software has been used. This software will operate using iOS. Assessment of developed software is implemented by experts and teachers of Islamic Education on aspects of content, multimedia presentations, application of PPBK concept and user satisfaction.

ABSTRAK

Penggunaan komputer tablet sebagai alat rangsangan pengajaran dan pembelajaran (P&P) di dalam kelas adalah satu inovasi yang terkini dalam pendidikan sekolah rendah. Penggunaan komputer dalam proses P&P juga amat disarankan oleh Kerajaan Malaysia kerana sistem pendidikan kini memerlukan generasi celik komputer. Dalam kajian ini perisian multimedia permainan bahasa untuk penguasaan kosakata dan terjemahan surah al-Fatihah telah dibangunkan. Kandungan perisian ini disusun berdasarkan huraian sukatan pelajaran bagi matapelajaran Pendidikan Islam mengikut Kementerian Pelajaran Malaysia (KPM). Proses pembinaan perisian ini menggunakan model ADDIE. Fasa pembangunan memerlukan beberapa perisian untuk membangunkan perisian permainan multimedia Smart al-Fatihah (SaF) ini. Antaranya adalah perisian Xcode di mana ianya telah digunakan sebagai perisian pengaturcaraan dalam membangunkan perisian multimedia ini. Selain itu, perisian Adobe Photoshop CS3 digunakan dalam mereka bentuk dan menghasilkan antaramuka dan gambar atau grafik yang terlibat. Manakala dalam mengubahsuai dan menghasilkan audio, perisian Audacity telah digunakan. Perisian ini akan beroperasi menggunakan iOS. Penilaian kepada perisian yang dibangunkan dilaksanakan oleh pakar dan guru Pendidikan Islam ke atas aspek isi kandungan, persembahan multimedia, pengaplikasian konsep PPBK dan kepuasan pengguna.

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Author Biographies

Muhammad Nazir Mohammed Khalid, Lecturer

Universiti Selangor

Hafiza Ab Hamid, Lecturer

Universiti Selangor

Mohd Firdaus Khalid, Lecturer

Universiti Selangor

Mohammad Ashri Abu Hassan, Lecturer

Universiti Selangor

Muhammad Daoh, Senior Lecturer

Universiti Selangor

References

Amran Junet. 2001. Pembangunan Perisian Kaedah Membaca Bermultimedia. Tesis Sarjana. Universiti Kebangsaan Malaysia Bangi

Khalid, M. N. M., Lubis, M. A., Daud, M. Y., & Ali, M. M. (2012). Reka bentuk perisian bahasa Al-Quran menerusi permainan Bahasa. Proceedings of the Wacana Pendidikan Islam Siri Ke 9 Peringkat Serantau (pp. 407-409). Bangi. Malaysia: Universiti Kebangsaan Malaysia

Rahim, A. M. M. A., Rahman, A. A., Mohamed, F. A., Kadir, K., Osman, K., & Ismail, Z. (2012). Peningkatan kemahiran bahasa Arab melalui modul permainan Bahasa. Proceedings of the Strategic Action Research Project Seminar Fakulti Pengajian Islam, (pp. 1-6). Bangi, Malaysia: Fakulti Pengajian Islam, Universiti Kebangsaan Malaysia.

Rao, K. (2015). Universal Design for Learning and Multimedia Technology: Supporting Culturally and Linguistically Diverse Students. Journal of Educational Multimedia and Hypermedia, 24(2), 121- 137.

Vaughan, T. (2004). Multimedia: Making it work. New York, NY: Mc Graw Hill Education.

Published

2018-11-02

How to Cite

Mohammed Khalid, M. N., Ab Hamid, H., Khalid, M. F., Abu Hassan, M. A., & Daoh, M. (2018). Pembangunan Perisian Multimedia Permainan Smart Al-Fatihah: The Development ff Smart Al-Fatihah Game Multimedia Software. Journal of Fatwa Management and Research, 13(1), 564-579. https://doi.org/10.33102/jfatwa.vol13no1.197

Issue

Section

Seminar Papers